
This means that as Cons have pretty bad received accuracy at vet 0 (meaning they are easy to hit) with Conscript squads relying on veterancy to make up for it, most squads that give less bonuses on veterancy will leave the cons as squishier members of the squad.

They do however keep the defensive qualities of being cons, with only the appropriate veterancy bonuses of their new unit. So, if I lose 2 models on a guard squad, then merge two into them, the guard squad will have the exact same damage output as before (unless they dropped a weapon that would need replacement). What happens is that Conscripts will obtain the appropriate weapons and offensive qualities of the squad they merged into. Guides: Official Beginners Guide - Steam guides - COH2.ORG guides - Micro Tips & Tricks SeriesĬustom Hotkeys scripts and windowed borderlessĬonscripts can merge into other squads.


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